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AQS详解-CLH队列,线程等待状态

    博客分类:
  • JUC
阅读更多
AtomicInteger解析:http://donald-draper.iteye.com/blog/2359555
锁持有者管理器AbstractOwnableSynchronizer:http://donald-draper.iteye.com/blog/2360109
AQS线程挂起辅助类LockSupport:http://donald-draper.iteye.com/blog/2360206
AQS作为高性能锁的基础,想要理解锁机制,我们需要深入地去剖析AbstractQueuedSynchronizer。今天我们不打算,将独占锁和共享锁的获取与释放,条件等待和唤醒,我们从源码帮助文档,简单看一下AQS是个什么东西,后面的文章我们详细说独占锁和共享锁的获取与释放,条件等待和唤醒。
/*
 * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent.locks;
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.*;
import sun.misc.Unsafe;

/**
 * Provides a framework for implementing blocking locks and related
 * synchronizers (semaphores, events, etc) that rely on
 * first-in-first-out (FIFO) wait queues.  This class is designed to
 * be a useful basis for most kinds of synchronizers that rely on a
 * single atomic <tt>int</tt> value to represent state. Subclasses
 * must define the protected methods that change this state, and which
 * define what that state means in terms of this object being acquired
 * or released.  Given these, the other methods in this class carry
 * out all queuing and blocking mechanics. Subclasses can maintain
 * other state fields, but only the atomically updated <tt>int</tt>
 * value manipulated using methods {@link #getState}, {@link
 * #setState} and {@link #compareAndSetState} is tracked with respect
 * to synchronization.
 *
AbstractQueuedSynchronizer主要是依赖于FIFO等待队列,提供阻塞锁,和相关同步(信号量,事件等)
框架。AQS用一个原子的int值表示状态state,是多种同步器或锁的基础。
子类必须定义一个protected方法,用于改变状态state,此状态state以为着,
一个对象(锁)是否获取或释放。其他的方法,用于队列操作和阻塞机制。
子类可以通过setState和getState,#compareAndSetState方法,以原子,获取,改变state值。
 * <p>Subclasses should be defined as non-public internal helper
 * classes that are used to implement the synchronization properties
 * of their enclosing class.  Class
 * <tt>AbstractQueuedSynchronizer</tt> does not implement any
 * synchronization interface.  Instead it defines methods such as
 * {@link #acquireInterruptibly} that can be invoked as
 * appropriate by concrete locks and related synchronizers to
 * implement their public methods.
 *
 子类必须提供非公开的内部类,用于实现同步器相关功能,操作相关属性。
 AQS不实现任何同步接口。AQS提供了具体的锁和相关同步器可以在其public方法,
invoked的方法,比如acquireInterruptibly

 * <p>This class supports either or both a default [i]exclusive[/i]
 * mode and a [i]shared[/i] mode. When acquired in exclusive mode,
 * attempted acquires by other threads cannot succeed. Shared mode
 * acquires by multiple threads may (but need not) succeed. This class
 * does not "understand" these differences except in the
 * mechanical sense that when a shared mode acquire succeeds, the next
 * waiting thread (if one exists) must also determine whether it can
 * acquire as well. Threads waiting in the different modes share the
 * same FIFO queue. Usually, implementation subclasses support only
 * one of these modes, but both can come into play for example in a
 * {@link ReadWriteLock}. Subclasses that support only exclusive or
 * only shared modes need not define the methods supporting the unused mode.
 *
 AQS支持独占锁和共享锁模式。当一个线程持有独占锁,在其没释放之前,其他线程
 尝试获取锁,则不能成功获取。共享锁可以被多个线程所持有。最大的不同是,
 共享锁模式下,当一个线程成功获取锁,下一个等待线程必须确定其是否可以获取
 锁。不同模式锁下等待的线程,在同一个FIFO队列中。子类可以实现两种模式中的
 一种,也可以都实现,比如读写锁ReadWriteLock。子类如果只提供一种模式的锁,
 不必实现另一种模式下的方法。
 * <p>This class defines a nested {@link ConditionObject} class that
 * can be used as a {@link Condition} implementation by subclasses
 * supporting exclusive mode for which method {@link
 * #isHeldExclusively} reports whether synchronization is exclusively
 * held with respect to the current thread, method {@link #release}
 * invoked with the current {@link #getState} value fully releases
 * this object, and {@link #acquire}, given this saved state value,
 * eventually restores this object to its previous acquired state.  No
 * <tt>AbstractQueuedSynchronizer</tt> method otherwise creates such a
 * condition, so if this constraint cannot be met, do not use it.  The
 * behavior of {@link ConditionObject} depends of course on the
 * semantics of its synchronizer implementation.
 *
AQS定义一个内部类ConditionObject,用于子类提供Condition的实现。实现独占锁模式的子类,
isHeldExclusively方法可以用于判断当前线程是否持有锁,
method {@link #release}
 * invoked with the current {@link #getState} value fully releases
 * this object, and {@link #acquire}, given this saved state value,
 * eventually restores this object to its previous acquired state.
 上面这一段,暂时先放在这里,不能很好的翻译这段
 release方法用于完全释放锁。
  No
 * <tt>AbstractQueuedSynchronizer</tt> method otherwise creates such a
 * condition, so if this constraint cannot be met, do not use it. 
ConditionObject的行为依赖于同步器具体的实现语义的过程。

 * <p>This class provides inspection, instrumentation, and monitoring
 * methods for the internal queue, as well as similar methods for
 * condition objects. These can be exported as desired into classes
 * using an <tt>AbstractQueuedSynchronizer</tt> for their
 * synchronization mechanics.
 *
 此类提供一些方法用于监视,操作内部队列和条件对象。如果锁或同步器,使用AQS作为
 它的同步机制,这些方法需要暴露出去,或者说作为一个接口。
 * <p>Serialization of this class stores only the underlying atomic
 * integer maintaining state, so deserialized objects have empty
 * thread queues. Typical subclasses requiring serializability will
 * define a <tt>readObject</tt> method that restores this to a known
 * initial state upon deserialization.
 *
 序列化AQS,只序列胡State的原子整数值,反序列化,只有线程等待队列为空。
 需要序列化的子类必须定义一个readObject方法,用于恢复锁状态到一个先前的状态。
 * <h3>Usage</h3>
 *
 * <p>To use this class as the basis of a synchronizer, redefine the
 * following methods, as applicable, by inspecting and/or modifying
 * the synchronization state using {@link #getState}, {@link
 * #setState} and/or {@link #compareAndSetState}:
 *
 用AQS作为基本的同步器,需要从新定义一下方法。用#setState,#getState,#compareAndSetState
 方法修改,监视,获取同步状态
 * [list]
 * <li> {@link #tryAcquire}//尝试获取独占锁
 * <li> {@link #tryRelease}//尝试释放独占锁
 * <li> {@link #tryAcquireShared}//尝试获取共享锁
 * <li> {@link #tryReleaseShared}//尝试释放共享锁
 * <li> {@link #isHeldExclusively}//是否持有独占锁
 *[/list]
 *
 * Each of these methods by default throws {@link
 * UnsupportedOperationException}.  Implementations of these methods
 * must be internally thread-safe, and should in general be short and
 * not block. Defining these methods is the [i]only[/i] supported
 * means of using this class. All other methods are declared
 * <tt>final</tt> because they cannot be independently varied.
 上述一些方法,默认抛出UnsupportedOperationException异常。
 实现这些方法必须是内部线程安全的,同时这个过程,在时间上,应尽量的短,同时无阻塞。
 定义这些方法意味着,锁或同步器的实现,是基于AQS。其他方法被定义为Final,以防被子类修改。
 *
 * <p>You may also find the inherited methods from {@link
 * AbstractOwnableSynchronizer} useful to keep track of the thread
 * owning an exclusive synchronizer.  You are encouraged to use them
 * -- this enables monitoring and diagnostic tools to assist users in
 * determining which threads hold locks.
 *
 你可以用从AbstractOwnableSynchronizer继承的方法,获取独占锁的持有线程。我们鼓励
 用AbstractOwnableSynchronizer继承的方法,去确定那个线程持有锁。
 * <p>Even though this class is based on an internal FIFO queue, it
 * does not automatically enforce FIFO acquisition policies.  The core
 * of exclusive synchronization takes the form:
 *尽管AQS的内部的队列是FIFO,但AQS不能保证FIFO的准确性,独占锁的核心同步如下
 * <pre>
 * Acquire:
 *     while (!tryAcquire(arg)) {
 *        [i]enqueue thread if it is not already queued[/i];
 *        [i]possibly block current thread[/i];
 *     }
 *
 自旋尝试获取锁,获取失败,则查看线程是否在等待队列中,如果没有,
 则入队列,同时可能阻塞当前线程

 * Release:
 *     if (tryRelease(arg))
 *        [i]unblock the first queued thread[/i];
 * </pre>
 *
 如果释放锁成功,则唤醒队列头部的线程,持有锁
 * (Shared mode is similar but may involve cascading signals.)
 *
 共享模式下的锁,获取锁和释放锁类型,但是为引起级联效应
 * <p><a name="barging">Because checks in acquire are invoked before
 * enqueuing, a newly acquiring thread may [i]barge[/i] ahead of
 * others that are blocked and queued.  However, you can, if desired,
 * define <tt>tryAcquire</tt> and/or <tt>tryAcquireShared</tt> to
 * disable barging by internally invoking one or more of the inspection
 * methods, thereby providing a [i]fair[/i] FIFO acquisition order.
 * In particular, most fair synchronizers can define <tt>tryAcquire</tt>
 * to return <tt>false</tt> if {@link #hasQueuedPredecessors} (a method
 * specifically designed to be used by fair synchronizers) returns
 * <tt>true</tt>.  Other variations are possible.
 *
 在进入队列,进行获取锁检查时,一个新的获取锁线程也许会优先于,阻塞在队列中的
 线程获取锁。如果不想出现这种情况,可以选择通过tryAcquire和tryAcquireShared方法,
 通过一个或多个诊断方法,屏蔽这种情况,鉴于这种情况,提供一个精度较高的
 FIFO队列。在一些特殊情况下,大部分同步器的#hasQueuedPredecessors方法(专为公平锁设计的方法)
 返回true时,可以定义tryAcquire方法返回false,来保证公平性。

 * <p>Throughput and scalability are generally highest for the
 * default barging (also known as [i]greedy[/i],
 * [i]renouncement[/i], and [i]convoy-avoidance[/i]) strategy.
 * While this is not guaranteed to be fair or starvation-free, earlier
 * queued threads are allowed to recontend before later queued
 * threads, and each recontention has an unbiased chance to succeed
 * against incoming threads.  Also, while acquires do not
 * "spin" in the usual sense, they may perform multiple
 * invocations of <tt>tryAcquire</tt> interspersed with other
 * computations before blocking.  This gives most of the benefits of
 * spins when exclusive synchronization is only briefly held, without
 * most of the liabilities when it isn't. If so desired, you can
 * augment this by preceding calls to acquire methods with
 * "fast-path" checks, possibly prechecking {@link #hasContended}
 * and/or {@link #hasQueuedThreads} to only do so if the synchronizer
 * is likely not to be contended.
 *
 非公平锁(贪婪模式或闯入者模式)拥有一个相对较高的稳定性和吞吐量,强烈建议
 使用这种模式的锁,这种模式不能保证公平性或饥渴度平衡树,先入队列的线程,允许在
 后进入队列的线程之前竞争锁,每个竞争者与刚进来的线程拥有公平的机会,成功竞争锁。
 一般情况下,在线程阻塞前,竞争者会自旋,多次执行tryAcquire方法,尽最大可能获取锁。
自旋对于锁的持有者有利,而对于获取者没有任务坏处。如果竞争者不可能获取锁,但同时
有强烈的愿望持有锁,则可以在acquire方法前,通过#hasContended或hasQueuedThreads方法,
检查或预检查锁。
 * <p>This class provides an efficient and scalable basis for
 * synchronization in part by specializing its range of use to
 * synchronizers that can rely on <tt>int</tt> state, acquire, and
 * release parameters, and an internal FIFO wait queue. When this does
 * not suffice, you can build synchronizers from a lower level using
 * {@link java.util.concurrent.atomic atomic} classes, your own custom
 * {@link java.util.Queue} classes, and {@link LockSupport} blocking
 * support.
 *
 AQS利用获取和释放原子的int state,内部FIFO等待队列为同步器提供有效和稳定的基础。
 当AQS性能不好时,可以利用Atomic和自己实现的Queue,和LockSupport,实现自己的锁机制。

 * <h3>Usage Examples</h3>
 *
 * <p>Here is a non-reentrant mutual exclusion lock class that uses
 * the value zero to represent the unlocked state, and one to
 * represent the locked state. While a non-reentrant lock
 * does not strictly require recording of the current owner
 * thread, this class does so anyway to make usage easier to monitor.
 * It also supports conditions and exposes
 * one of the instrumentation methods:
 *
 这里是一个非重入互斥锁的实现,用0表示锁打开状态,1表示锁住状态。
 非重入互斥锁不需要记录当前锁的持有者,所以用了简单的监视方法实现
 isHeldExclusively。Mutex支持Condition,暴露了一些使用方法。
 * <pre>
非重入互斥锁
 * class Mutex implements Lock, java.io.Serializable {
 *
 *   // Our internal helper class,内部锁helper
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     // Report whether in locked state,监控锁状态
 *     protected boolean isHeldExclusively() {
 *       return getState() == 1;
 *     }
 *
 *     // Acquire the lock if state is zero
 *     public boolean tryAcquire(int acquires) {
         //断言acquires为1,当开启断言检查时(VM -ea),acquires不为1,则中断程序
 *       assert acquires == 1; // Otherwise unused
 *       if (compareAndSetState(0, 1)) {
           //CAS操作获取锁,如果成功,则设置锁持有者为当前线程
 *         setExclusiveOwnerThread(Thread.currentThread());
           //返回true获取成功
 *         return true;
 *       }
 *       return false;
 *     }
 *
 *     // Release the lock by setting state to zero
 *     protected boolean tryRelease(int releases) {
       //断言releases为1,当开启断言检查时,releases不为1,则中断程序
 *       assert releases == 1; // Otherwise unused
	//如果锁为打开状态,抛出非法状态监控异常
 *       if (getState() == 0) throw new IllegalMonitorStateException();
         //设置锁持有者为null,即锁无持有者
 *       setExclusiveOwnerThread(null);
         //设置锁为打开状态
 *       setState(0);
         //释放成功
 *       return true;
 *     }
 *
 *     // Provide a Condition,创建条件
 *     Condition newCondition() { return new ConditionObject(); }
 *
 *     // Deserialize properly,反序列化方法
 *     private void readObject(ObjectInputStream s)
 *         throws IOException, ClassNotFoundException {
        //调用默认的反序列化
 *       s.defaultReadObject();
        //设置锁为打开状态
 *       setState(0); // reset to unlocked state
 *     }
 *   }
 *  //同步器sync,做了所有的关键工作,我们只需要利用它实现锁机制
 *   // The sync object does all the hard work. We just forward to it.
 *   private final Sync sync = new Sync();
 *  
 *   public void lock()                { sync.acquire(1); } //获取锁
 *   public boolean tryLock()          { return sync.tryAcquire(1); }//尝试获取锁
 *   public void unlock()              { sync.release(1); }//释放锁
 *   public Condition newCondition()   { return sync.newCondition(); }//创建条件
 *   public boolean isLocked()         { return sync.isHeldExclusively(); }//是否锁住
 *   public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }//锁是否有等待队列
    //以可中断的方式获取锁
 *   public void lockInterruptibly() throws InterruptedException {
 *     sync.acquireInterruptibly(1);//
 *   }
     //等待超时时间,再尝试获取锁
 *   public boolean tryLock(long timeout, TimeUnit unit)
 *       throws InterruptedException {
 *     return sync.tryAcquireNanos(1, unit.toNanos(timeout));
 *   }
 * }
 * </pre>
 *
 * <p>Here is a latch class that is like a {@link CountDownLatch}
 * except that it only requires a single <tt>signal</tt> to
 * fire. Because a latch is non-exclusive, it uses the <tt>shared</tt>
 * acquire and release methods.
 *BooleanLatch是单个signal的闭锁,就像CountDownLatch一样。因为闭锁是非独占锁
 ,所以它用acquire和release的共享版本,来获取与释放锁。
 * <pre>
 * class BooleanLatch {
 *   //内部同步器
 *   private static class Sync extends AbstractQueuedSynchronizer {
       //当锁状态不为零,代表锁处理打开状态,等待锁打开的线程,此时被唤醒
 *     boolean isSignalled() { return getState() != 0; }
 *     //获取共享信号锁,锁打开,则获取锁成功。
 *     protected int tryAcquireShared(int ignore) {
 *       return isSignalled() ? 1 : -1;
 *     }
 *     //释放共享锁,即打开锁
 *     protected boolean tryReleaseShared(int ignore) {
 *       setState(1);
 *       return true;
 *     }
 *   }
 *
 *   private final Sync sync = new Sync();
 *   public boolean isSignalled() { return sync.isSignalled(); }//锁是否打开
 *   public void signal()         { sync.releaseShared(1); }//已共享模式,打开锁
     //已共享可中断方式,等待锁打开信号
 *   public void await() throws InterruptedException {
 *     sync.acquireSharedInterruptibly(1);
 *   }
 * }
 * </pre>
 *
 * @since 1.5
 * @author Doug Lea
 */
public abstract class AbstractQueuedSynchronizer
    extends AbstractOwnableSynchronizer
    implements java.io.Serializable {

    private static final long serialVersionUID = 7373984972572414691L;

    /**
     * Creates a new <tt>AbstractQueuedSynchronizer</tt> instance
     * with initial synchronization state of zero.
     */
     //创建一个实例,初始化化状态为0,及闭锁状态
    protected AbstractQueuedSynchronizer() { }

    /**
     * Wait queue node class.
     *等待队列节点
     * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
     * Hagersten) lock queue. CLH locks are normally used for
     * spinlocks.  We instead use them for blocking synchronizers, but
     * use the same basic tactic of holding some of the control
     * information about a thread in the predecessor of its node.  A
     * "status" field in each node keeps track of whether a thread
     * should block.  A node is signalled when its predecessor
     * releases.  Each node of the queue otherwise serves as a
     * specific-notification-style monitor holding a single waiting
     * thread. The status field does NOT control whether threads are
     * granted locks etc though.  A thread may try to acquire if it is
     * first in the queue. But being first does not guarantee success;
     * it only gives the right to contend.  So the currently released
     * contender thread may need to rewait.
     线程等待队列是CLH 锁队列的一个变种。CLH锁一般用于自旋锁场景。
     我们用它阻塞同步器,及一些基本的策略用于描述线程的前驱线程节点。
     每个几点的状态status属性,用于描述一个线程是否应该被阻塞。当线程
     节点的前驱节点释放锁时,将会唤醒其后继线程节点。队列中的每个线程
     节点,描述的是等待线程的状态。节点的status field不能控制节点线程
     ,是否可以持有锁。队列的头结点线程,会尝试着获取锁。头节点线程
     ,虽然是第一个尝试获取锁的,但是不能保证能够成功获取锁,而是合适的
     竞争者。所以当竞争线程释放锁时,想要重新获取锁,必须重新等待。




     *
     * <p>To enqueue into a CLH lock, you atomically splice it in as new
     * tail. To dequeue, you just set the head field.
     * <pre>
     *      +------+  prev +-----+       +-----+
     * head |      | <---- |     | <---- |     |  tail
     *      +------+       +-----+       +-----+
     * </pre>
     *
     对于CLH队列,当进入队列时,只需要,新建一个尾节点,挂入队列即可;
     当出队列时,只需要设置队列的头节点,即可。
     * <p>Insertion into a CLH queue requires only a single atomic
     * operation on "tail", so there is a simple atomic point of
     * demarcation from unqueued to queued. Similarly, dequeing
     * involves only updating the "head". However, it takes a bit
     * more work for nodes to determine who their successors are,
     * in part to deal with possible cancellation due to timeouts
     * and interrupts.
     *
     每次进入CLH队列时,需要对尾节点进入队列过程,是一个原子性操作。
     在出队列时,我们只需要更新head节点即可。在节点确定它的后继节点时,
     需要花一些功夫,用于处理那些,由于等待超时时间结束或中断等原因,
     而取消等待锁的线程。

     * <p>The "prev" links (not used in original CLH locks), are mainly
     * needed to handle cancellation. If a node is cancelled, its
     * successor is (normally) relinked to a non-cancelled
     * predecessor. For explanation of similar mechanics in the case
     * of spin locks, see the papers by Scott and Scherer at
     * http://www.cs.rochester.edu/u/scott/synchronization/
     *节点的前驱指针,主要用于处理,取消等待锁的线程。如果一个节点
     取消等待锁,则此节点的前驱节点的后继指针,要指向,此节点后继节点中,
     非取消等待锁的线程(有效等待锁的线程节点)。自旋锁的相同机制,
     可以看Scott and Scherer的论文。

     * <p>We also use "next" links to implement blocking mechanics.
     * The thread id for each node is kept in its own node, so a
     * predecessor signals the next node to wake up by traversing
     * next link to determine which thread it is.  Determination of
     * successor must avoid races with newly queued nodes to set
     * the "next" fields of their predecessors.  This is solved
     * when necessary by checking backwards from the atomically
     * updated "tail" when a node's successor appears to be null.
     * (Or, said differently, the next-links are an optimization
     * so that we don't usually need a backward scan.)
     *
     我们用next指针连接实现阻塞机制。每个节点线程,控制着它自己的节点,
     节点通过节点的后继连接唤醒其后继节点。为了避免节点的后继节点与
     刚要进队列的线程竞争,通常把刚进的线程节点作为它后继,把节点的后继,
     设为刚进来线程节点的后继。上面说的这一段,是非公平可重入锁的特性,为了
     提高性能和吞吐量,这个我们后面的文章会说。上述的处理手段,节点了更新
     尾节点时,尾节点的后继为null的问题。可以说时next连接的一种优化,
     不必要再往后检查节点。

     * <p>Cancellation introduces some conservatism to the basic
     * algorithms.  Since we must poll for cancellation of other
     * nodes, we can miss noticing whether a cancelled node is
     * ahead or behind us. This is dealt with by always unparking
     * successors upon cancellation, allowing them to stabilize on
     * a new predecessor, unless we can identify an uncancelled
     * predecessor who will carry this responsibility.
     *
     线程的取消,引入了一些保守的基本算法。由于我们必须poll其他节点
     的cancellation,而忽略了节点是否是头结点或为节点后继。除非我们能确定
     一个非取消前驱节点能够负责这些工作,否则Cancellation机制,总是unpark
     后继节点,并需要他们有一个新的前驱。

     * <p>CLH queues need a dummy header node to get started. But
     * we don't create them on construction, because it would be wasted
     * effort if there is never contention. Instead, the node
     * is constructed and head and tail pointers are set upon first
     * contention.
     *
     CLH队列需要一个头结点作为开始节点,头结点非实际线程节点。
     我们不会再构造函数中,创建它,因为如果没有线程竞争锁,那么,
     努力就白费了。取而代之额方案是,当有第一个竞争者时,我们才
     构造头指针和尾指针。
     * <p>Threads waiting on Conditions use the same nodes, but
     * use an additional link. Conditions only need to link nodes
     * in simple (non-concurrent) linked queues because they are
     * only accessed when exclusively held.  Upon await, a node is
     * inserted into a condition queue.  Upon signal, the node is
     * transferred to the main queue.  A special value of status
     * field is used to mark which queue a node is on.
     *
     线程以那个同一节点等待条件,但是用另外一个连接。条件只需要放在一个
     非并发的连接队列与节点关联,因为只有当线程独占持有锁的时候,才会去访问条件。
     当一个线程等待条件的时候,节点将会出入到条件队列中。当条件触发时,
     节点将会转移到主队列中。有一个状态值,用于描述节点在哪一个队列上。
     * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
     * Scherer and Michael Scott, along with members of JSR-166
     * expert group, for helpful ideas, discussions, and critiques
     * on the design of this class.
     */感谢各位JSR-166规范的成员,对此类设计的批评与建议。
    static final class Node {
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();//标记节点等待一个共享锁
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;//标记节点等待一个独占锁

        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;//表示等待锁的线程,被取消
        /** waitStatus value to indicate successor's thread needs unparking */
        static final int SIGNAL    = -1;//表示后继线程需要被唤醒
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;//表示在等待条件
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;//表示下一个获取共享锁的线程,无条件传递获取

        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         SIGNAL:节点的后继由于park等原因被阻塞,当节点释放锁或取消时,要
	 unpark后继节点。为了避免竞争,acquire方法必须,首先检查他们是否
	 需要唤醒后继节点,再原子获取锁,获成功,失败,阻塞。


         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a thread with cancelled node never again blocks.
         CANCELLED:节点有等待锁超时或者中断等原因,被取消,节点不会停留在这个状态。
          如果一个线程被取消,线程就不会再被阻塞。


         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node
         *               until transferred, at which time the status
         *               will be set to 0. (Use of this value here has
         *               nothing to do with the other uses of the
         *               field, but simplifies mechanics.)
         CONDITION: 处于这个状态的节点线程,放在条件队列中。它永远不会被
	 用作一个同步队列节点,知道等待的条件发生,节点将被转移到同步队列中。
	 (这个状态与其他状态,没有关联,只是一种简化的机制)。

         *   PROPAGATE:  A releaseShared should be propagated to other
         *               nodes. This is set (for head node only) in
         *               doReleaseShared to ensure propagation
         *               continues, even if other operations have
         *               since intervened.
         *   0:          None of the above
         *
	PROPAGATE: 处于此模式下,释放共享锁具有传递性。头节点调用
	doReleaseShared方法,保证传递释放共享锁,即使有其他的操作干涉。

         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn't need to
         * signal. So, most code doesn't need to check for particular
         * values, just for sign.
         *
	 这些状态值使用数字,表示状态。当值为负值时,表示节点不需要唤醒,
	 所以当编码时,不用检查精确的值,比较即可。
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified using CAS
         * (or when possible, unconditional volatile writes).
         */
        field初始化为0,表示一个正常的同步节点。CONDITION属于条件节点。
	此field,用CAS的手段进行修改等操作。

	//等待状态
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/thread relies on
         * for checking waitStatus. Assigned during enqueing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled thread never succeeds in acquiring, and a thread only
         * cancels itself, not any other node.
         */
        当前线程用,前驱节点检查等待状态。为了给GC提供便利,当节点入队列以后,
	如果出队列,前继为nulled。如果前驱节点,处于取消状态,我们应该进行一个短暂的
	循环,剔除取消的节点,寻到一个非取消节点作为后继,节点总会存在,
	因为队列的头结点是,成功获取锁的节点。取消线程节点,不会成功获取锁,
	且只能取消它自己。
        volatile Node prev;

        /**
         * Link to the successor node that the current node/thread
         * unparks upon release. Assigned during enqueuing, adjusted
         * when bypassing cancelled predecessors, and nulled out (for
         * sake of GC) when dequeued.  The enq operation does not
         * assign next field of a predecessor until after attachment,
         * so seeing a null next field does not necessarily mean that
         * node is at end of queue. However, if a next field appears
         * to be null, we can scan prev's from the tail to
         * double-check.  The next field of cancelled nodes is set to
         * point to the node itself instead of null, to make life
         * easier for isOnSyncQueue.
         */
	 当前线程释放锁,根据后继连接,unpark线程。当出队列时,节点的后继为nulled,
	 以便gc回收。入队列操作不能保证next不为null,直到处理队列链接中,所以一个
	 节点的后继为null,不意味着,没有入队列。如果一个节点的后继为null,
	 我们可以从对尾,浏览他的前继,做双保险检查。为了是节点在同步队列中的
	 生命周期简单化,当一个取消线程节点,取消时,他的后继节点不为null,而是
	 指向自己。
        volatile Node next;

        /**
         * The thread that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
	 进入队列的节点线程
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  Because condition queues are accessed only
         * when holding in exclusive mode, we just need a simple
         * linked queue to hold nodes while they are waiting on
         * conditions. They are then transferred to the queue to
         * re-acquire. And because conditions can only be exclusive,
         * we save a field by using special value to indicate shared
         * mode.
         */
	 节点下一个等待条件或共享锁的节点。当线程持有独占锁时,只需要
	 访问条件队列,所以我们只需要一个简单的连接队列,存储等待条件的线程。
	 当他们转移到主队列时,可以重新获取锁。由于条件可以是互斥的,
	 所以我们用,特殊的值,去表示共享模式。
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode
         */
	检点是否是共享模式
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         *
         * @return the predecessor of this node
         */
	 返回节点的前继,如果为null,抛出空指针异常。前继不内为null,
	 空值检查可以剔除这种情况,帮助VM回收。
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }
        //创建初始化head,和共享模式
        Node() {    // Used to establish initial head or SHARED marker
        }
        //构建等待条件节点
        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }
        //构建等待状态节点
        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }

    /**
     * Head of the wait queue, lazily initialized.  Except for
     * initialization, it is modified only via method setHead.  Note:
     * If head exists, its waitStatus is guaranteed not to be
     * CANCELLED.
     */
    //等待队列的头节点,懒加载,通过setHead方法,初始化及修改头节点。
    如果头节点已经存在,要保证他的状态不能为CANCELLED.
    private transient volatile Node head;

    /**
     * Tail of the wait queue, lazily initialized.  Modified only via
     * method enq to add new wait node.
     */
     //等待队列的尾节点,懒加载。通过添加一个新的等待节点来修改
    private transient volatile Node tail;

    /**
     * The synchronization state.
     */
     //同步状态
    private volatile int state;

    /**
     * Returns the current value of synchronization state.
     * This operation has memory semantics of a <tt>volatile</tt> read.
     * @return current state value
     */
    获取同步状态,从内存中直接读取
    protected final int getState() {
        return state;
    }

    /**
     * Sets the value of synchronization state.
     * This operation has memory semantics of a <tt>volatile</tt> write.
     * @param newState the new state value
     */
     设置同步状态,直接写内存
    protected final void setState(int newState) {
        state = newState;
    }

    /**
     * Setup to support compareAndSet. We need to natively implement
     * this here: For the sake of permitting future enhancements, we
     * cannot explicitly subclass AtomicInteger, which would be
     * efficient and useful otherwise. So, as the lesser of evils, we
     * natively implement using hotspot intrinsics API. And while we
     * are at it, we do the same for other CASable fields (which could
     * otherwise be done with atomic field updaters).
     */
    支持CAS操作。为了增强permitting future,我们需要本地化的实现,我们
    不用使用实现AtomicInteger的子类,AtomicInteger在其他方面是高效有用的。
    为了得到最优的性能,我们使用VM本地化的API,在CAS性质的fields,操作中
    使用相同的机制。
    private static final Unsafe unsafe = Unsafe.getUnsafe();
    private static final long stateOffset;
    private static final long headOffset;
    private static final long tailOffset;
    private static final long waitStatusOffset;
    private static final long nextOffset;

    static {
        try {
            stateOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("state"));
            headOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("head"));
            tailOffset = unsafe.objectFieldOffset
                (AbstractQueuedSynchronizer.class.getDeclaredField("tail"));
            waitStatusOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("waitStatus"));
            nextOffset = unsafe.objectFieldOffset
                (Node.class.getDeclaredField("next"));

        } catch (Exception ex) { throw new Error(ex); }
    }

    /**
     * Condition implementation for a {@link
     * AbstractQueuedSynchronizer} serving as the basis of a {@link
     * Lock} implementation.
     * 作为AQS实现锁的一个基础实现Condition。
     * <p>Method documentation for this class describes mechanics,
     * not behavioral specifications from the point of view of Lock
     * and Condition users. Exported versions of this class will in
     * general need to be accompanied by documentation describing
     * condition semantics that rely on those of the associated
     * <tt>AbstractQueuedSynchronizer</tt>.
     *方法文档用于描述这个条件实现机制,不是锁和条件的使用者,可以使用的操作。
     此类的版本与AbstractQueuedSynchronizer相关联。
     * <p>This class is Serializable, but all fields are transient,
     * so deserialized conditions have no waiters.
     */
     //这个所有的all fields are transient,所以反序列化时,条件没有等待者。
    public class ConditionObject implements Condition, java.io.Serializable {
        private static final long serialVersionUID = 1173984872572414699L;
        /** First node of condition queue. */
	队列中第一个等待节点线程
        private transient Node firstWaiter;
        /** Last node of condition queue. */
	队列中最后一个等待条件的节点线程
        private transient Node lastWaiter;
        剩下的我们会在后面的文章单独将,敬请期待..........
	}
}

总结:
从阅读源码帮助文档可看出,AQS使用CAS原始,修改锁的状态state;
等待锁的线程被放入到等待队列(CLH队列)中,每个线程等待状态用NODE来描述。
NODE有共享模式和独占模式,独占模式为NULL。NODE有CANCELLED,SIGNAL,SIGNAL,PROPAGATE
4中状态值。

SIGNAL:节点的后继由于park等原因被阻塞,当节点释放锁或取消时,要
unpark后继节点。为了避免竞争,acquire方法必须,首先检查他们是否
需要唤醒后继节点,再原子获取锁,获成功,失败,阻塞。
简单说,节点释放锁,是否需要唤醒后继节点
CANCELLED:节点有等待锁超时或者中断等原因,被取消,节点不会停留在这个状态。
          如果一个线程被取消,线程就不会再被阻塞。
简单说,单节点处于这个状态,将被移除到等待队列

CONDITION: 处于这个状态的节点线程,放在条件队列中。它永远不会被
用作一个同步队列节点,直到等待的条件发生,节点将被转移到同步队列中。
(这个状态与其他状态,没有关联,只是一种简化的机制)。

PROPAGATE: 处于此模式下,释放共享锁具有传递性。头节点调用
doReleaseShared方法,保证传递释放共享锁,即使有其他的操作干涉。
这个时共享模式下的状态。

CLH队列由于虚头节点,队列中线程等待节点有一个前驱和一个后继节点,NODE有一个状态
waitStatus,描述线程的当前状态,有一个线程field用于表示当前等待线程,同时还有
nextWaiter节点,用于描述,节点时候有等待条件,或共享模式,获取锁时,需要通知其他线程。

Node nextWaiter:节点下一个等待条件或共享锁的节点。当线程持有独占锁时,只需要
访问条件队列,所以我们只需要一个简单的连接队列,存储等待条件的线程。
当他们转移到主队列时,可以重新获取锁。由于条件可以是互斥的,
所以我们用,特殊的值,去表示共享模式。
AQS有一个状态state表示锁的状态,一个CLH队列存放等待锁的线程节点。NODE还可以用于描述节点的等待条件节点线程,用nextWaiter去关联,组成的队列是条件队列。条件队列和等待队列并不冲突,当等待条件的线程被唤醒时,可以尝试获取锁,加入到等待对列。当一个等待队列节点线程获取独占锁时,可以访问条件队列,唤醒等待条件的线程。AQS还有一个ConditionObject我们,下一篇文章再讲。
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